![]() ![]() Walls can only recover health with a Project found in the city's Production Queue, like repairing district buildings, that becomes available if the district has not taken any damage for 3 consecutive turns. If the walls are damaged, they stop being as effective and the district's health will start taking a little bit of damage with every attack. Only Bombard units deal 100% of their normal damage to walls, making them necessary to capture a fortified city. Melee units deal only 15% of their normal damage to walls, and ranged units deal only 50% of their normal damage. This protection is like armor, shielding the city from attacks. Walls add extra protection to a city or Encampment, making it even more difficult to conquer. Unless the city is extremely weak or the attacking unit is extremely strong, it will take multiple turns to capture a city. The higher the city's City Combat Strength, the more difficult it is to capture the city. ![]() ![]() Each city has a "City Combat Strength" stat that determines its strength when attacked by other units. Cities may be attacked and captured by military units. ![]()
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